The Boy and the Rabbit
Anna Shimizu Throughout my sustained investigation, I considered how I can implement 3D digital work, and support it with 2D sketches and concept art in order to portray a horror game concept. I was thinking of a horror game, where a mysterious yet benign figure would help a lost boy around a dark mansion with a single candle as a light source. The inclusion of both 2D and 3D allows the portfolio to express the best of both worlds: the looseness and freedom of 2D and the organization and accuracy of 3D. |
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